This is a new competition focused ROM for Swords of Fury. LIONMAN

This new ROM is being released as a patch for legal reasons. DeltaPatcher has been included in this zip file. You will need to download the Swords of Fury LA-2 ROMs from IPDB (https://www.ipdb.org/machine.cgi?id=2486) and apply the patch files to them using Delta Patcher.

NEW: Adjustment 47 Spins 4 Lock: How many uturn spins required to light locks (20-50)

Each ball does not start with the 1st lock lit. You must shoot the Magic spinners and get enough spins to light the lock. If you drain before locking a ball you will need to start over on the number of spins. Once you have locked a ball your 2nd and 3rd lock will be lit even if you drain. This also means that these locks can be stolen however.

NEW: Adjustment 40 Jackpot Value: Sets what the jackpot resets to (1M, 2M, 3M, 4M)

The Jackpot value is now static and will stay at whatever value this adjustment sets it to. Your first time starting this ROM you will need to collect a jackpot to get the jackpot reset to set the value.

NEW: Adjustment 36 Ball Start Kickback: Yes or No to set whether the kickback starts lit each ball (this will unlight a lit kickback on drain if set to NO)

MULTIBALL PLAYFIELD X. 3x should now last as long as you have 3 balls in play, then drop to 2x once you have 2 balls. On LA-2 3x playfield was on a timer that would time out only a few seconds after multiball started. You would then have 2x playfield until draining a ball, at which time 2x playfield would start timing out, even while still in multiball.

LEFT SPINNER: The number of spins to light locks also advances the left spinner value. You can keep shooting the magic spinners to build this value until multiball. During multiball you can no longer advance the left spinner value. The left spinner value resets after each multiball and on ball drain. 

KICKBACK: Spelling Avenger relights kickback. Starting multiball no longer lights it.

DIVERTER: The right flipper now lane changes which diverter is lit on the Lionman ramp.

OGRE LOOPS: Collecting a 100k or 500k loop will now keep that value lit for a short time period. You can continue collecting the lit value as many loops as you can (playfield x does apply for all loops)!

MINOR SCORING CHANGES: On the stock ROM ogre loops and blinking standups scored 20k before you hit 2M points and 10k thereafter. This has been changed so that they always score 20k.

NEW: LIONMAN FRENZY 

After collecting a jackpot in multiball you start Lionman Frenzy. Every major switch (except the left spinner) scores the frenzy value and gives you the LIONMAN callout. You build your frenzy value during single ball play on the magic spinners after lighting a lock. Every spin afterward adds 100 to the value (up to 9,900). Once in Lionman Frenzy the frenzy value is multiplied by playfield x. Can you rip some magic spinners for 9,900 x 3 per spin?

Your left spinner value and Lionman Frenzy value reset on a drain and after each multiball. You also need to relight locks after a drain.

Flipper sword sounds have been removed.

In attract mode the right flipper button will bring up the previous game scores.

LOS UPDATE:

FIXED: Lock status Lamp
FIXED: Ball Bouncing on Lock switch not locking a ball when it should.
FIXED: Minor Sound fx errors


WITHOUT SWORD SOUNDS:

U26 Checksum: 0037B81A
U26 SHA-1 9709ef12026134b55f2f1fffb491937dec675c07

U27 Checksum: 0034C111
U27 SHA-1 07385B904A7FDF29292ED59185F4C1AFFE0000D8

WITH SWORD SOUNDS:

U26 Checksum: 0037B41E
U26 SHA-1 9709ef12026134b55f2f1fffb491937dec675c07

U27 Checksum: 0034C111
U27 SHA-1 e628576712411ddf0b7137338ebb7e0837372ad1


If you have questions or issues feel free to reach out to me on Discord @frisbez, or via email Richie@pinballtherapy.com

Thanks as always to Slochar for always having good answers and support to my questions and Idealjoker for his incredible 7eleven tools. 







