Changelog:

NEW: Adjustment 46 JACKPOT STARTING VALUE
	Controls what value the Multiball Jackpot resets to between 3 or 4 million.
	
New: Adjustment 51 BRIDGE FLASHER
	YES: Bridge Flasher is enabled
	NO: Bridge Flasher is disabled (for location play/incandescent flashers potentially. The flasher was disabled in LA-3 because it tended to melt ramps.)

NEW: Adjustment 52 CUP BUILD
	00: 1 Black Hole advance per cup spin or ramp shot
	01: 2 Black Hole advances per cup spin or ramp shot
	02: 3 Black Hole advances per cup spin or ramp shot


FIXED: Playfield Multiplier in Multiball
	Now you have 3x playfield with 3 balls in play, and 2x with 2 balls for the duration of the multiball. The playfield multiplier applies to all scoring (including Black Hole hurryup) except the jackpot. 
	Stock ROM the playfield multipliers were on a short timer that runs out almost immediately.


CHANGED:

	LA-3 changed scoring and timers based on the players score. Once a player passed 1M points scoring features became lower value and timers decreased
	
	Spinner rules:
		LA-3: 5k/10k unlit/lit before 1M then 500/lit spinner value changed by adj31 after 1M
		LX-4: 3k unlit/lit spinner value changed by adj31 value(3-9k)

	Drops:
		LA-3: 20k before 1M then 10k per drop after 1M
		LX-4: 10k always

	Ramp and Cup:
		LA-3: Advance 2 Black Hole levels before 1M then advance only 1 level
		LX-4: Controlled by Adj52. 
			00 - Advance 1 level 
			01 - Advance 2 levels 
			02 - Advance 3 levels

	Black Hole:
		LA-3: Not affected by Playfield multiplier
		LX-4: Playfield Multiplier multiplies value ie if you collect a 1M Black Hole hurryup in multiball it will score 2M with 2 balls in play or 3M with 3 balls in play


BUGS:
	The 2x and 3x flashers seem to act strangely sometimes after multiball. I haven't quite figured out what's going on there but they seem to reset correctly once you're back to multiball.
	If these flashers do lock on for long periods I would suggest swapping them for LEDs so that you don't melt the inserts. I have not seen this happen but it could be a potential issue.
	
Suggested Competition setup:
		Adj 46 to 4M (make sure to reset this value before starting) and confirm that Adj47 (which was previously consolation time but has been disabled) is set to either No or 1
		Adj 52 depends on physical setup for your upper flipper. If you can trap a ball I would suggest setting it to 00 or 01, but if you adjust the upper flipper to not allow trapping then I think 02 makes sense.

U26 Checksum: 003F863E
U27 Checksum: 0037C809

Use these ROMs at your own risk!
Feel free to reach out to me for questions or comments!
Richie@pinballtherapy.com or @frisbez on Pinside

